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Data Management in the UI Designer

Discover how to explore Business Data Model (BDM) objects in the UI Designer, and use it to create user interfaces and variables.

A Data Model tab is available from the Palette of the Page editor:


Exploring the BDM

From the Data Model tab, the graph icon allows you to visualize and explore the BDM. A graphical view of the relationships between business objects (with their attributes) is displayed in a new tab of your browser. The left part provides a way to explore the BDM tree or search a specific object or attribute. You can use also the graphical view to explore the model.

Note: we are using the graphql-voyager tool, which represents a GraphQL schema as an interactive graph.


Once you know which business object you want to use, you can either:

  • Generate a user interface,

  • Create a Business data variable and create yourself your user interface

Create a user interface from a Business Object

Drag and drop a Business Object in the whiteboard. A configuration wizard appears: provide information on how to retrieve elements of this Business Object. You can find information on how to use this wizard from the Business Data Variables page.


A user interface is generated. It follows the master/details pattern: a Table widget is displayed with all the object instances, and the details are shown when a line is selected. The details section map each Business Object attribute to a corresponding widget (for instance, an Input widget for an attribute of type String). If you need another widget for an attribute, you can switch the widget. A set of variables are generated as well, to allow the user interface to operate.


  • All the widgets are in read-only mode since the purpose here is to visualize data

  • The pagination is not handled by the generated interface

You can try it with the Preview, and modify it as needed.

Create a variable from a Business Object

Create a new variable from the Variables panel and select BusinessData as a type. A configuration wizard appears (see the instructions just above). Once the variable is created, you can create your user interface using this variable.